AI Insights · Timothy · March 2024
Top 5 Military Games on Android in New Zealand Q1 2024
Discover the performance of the top 5 military games on the Android platform in New Zealand during the first quarter of 2024, with insights on weekly downloads, revenue, and active users.
In the first quarter of 2024, the top military games on the Android platform in New Zealand demonstrated varied performance in terms of downloads, revenue, and active users. Data provided by Sensor Tower offers a comprehensive look at the trends for these games.
Call of Duty®: Warzone™ Mobile, released in late March, saw significant initial traction. Weekly downloads started at approximately 9.8K in the week of March 18 and dropped to around 3.4K by the week of March 25. Revenue followed an upward trajectory, starting at $580 and rising to about $2.2K in the same period. Active users decreased from 8.4K to 6.9K over these weeks.
Call of Duty: Mobile Season 8 maintained a relatively stable performance throughout the quarter. Weekly revenue peaked at $26.6K in mid-February before stabilizing around $13K to $14K towards the end of March. Downloads fluctuated modestly, ranging from 757 to 1.4K weekly. Active users remained consistent, hovering around 8.5K to 9.5K throughout the quarter.
Pure Sniper: Gun Shooter Games from Miniclip.com experienced a steady flow of downloads, starting at approximately 530 and ending at 531 weekly. Revenue saw a peak of $658 in mid-February, with a notable increase to $432 in the final week of March. Active users showed slight fluctuations, starting at 1.5K and ending at nearly 1.4K by the end of the quarter.
Command & Conquer™: Legions displayed a unique trend with a significant spike in downloads at the end of February, reaching 1.1K, but dropping sharply to 23 by the end of March. Weekly revenue showed variability, with a high of $5.3K in early January and ending the quarter at approximately $2.9K.
Modern Strike Online: War Game by Azur Interactive Games Limited saw consistent download numbers, ranging from 158 to 322 weekly. Revenue peaked at $344 in late January and remained relatively stable around $200 to $280 towards the end of the quarter. Active users fluctuated slightly, starting at 1.1K and ending at 988 by the end of March.
For more detailed insights and data on these games, visit Sensor Tower.